Age of The Lost Kingdom
Often described as the epitome of chaos, Eris is a smiling troublemaker that is as easily bored as he is amused. At his most basic nature, Eris is a fickle deity capable of immense displays of power, ranging from the creation storms to the moving mountains with a wave of a finger. He is however, more likely to trick people to meet their own demise than he is to outright destroying should he be confronted for the mayhem he causes. He considers trickery and destruction both to be the greatest form of art, as they are all which bring him true joy, and while he can always destroy a mountain or 40 with a simple gesture, finding someone resilient to his tricks, or even capable of outfoxing him is his real treat.
Eris is most famous for the damage he caused during the Age of Chaos, which was aptly named after his influence. The nation of Astanea was sent to the brink of oblivion, all for his own pleasure. Most of the records from this time and before were destroyed as a result of his actions, resulting in few concrete details on the exact happening of the time. It is known however, that the ruling sister deities of Astanea, Amaterasu-Omikami and Tsukuyomi-no-Mikoto appeared out of obscurity and used an ancient power from an unknown source to seal him away in stone.
While the physical form of Eris is, in fact, trapped in stone, his spirit of his chaos is said to still roam the world, and a small cult of followers has been encountered that seek to do revive him to do his bidding. Said cult believes that enough seeds of chaos are sownwithin the world, Eris will be strengthened enough to break free of his stone bindings and have his revenge on the twin goddesses and their nation for his imprisonment. Just as soon as he gets himself a chicken salad anyway, because 5000 years of Imprisonment in stone can make one quite hungry.
Domains: Chaos, Trickery, Destruction, Madness, and Weather
Common Subdomains Chaos (Entropy, Riot, Whimsy), Trickery (Deception), Destruction (Catastrophe), Madness (Insanity), Weather (Storms)
Favored Weapon: Depends on his mood. (Clerics and Warpriests gain the Catch Off Guard feat instead of a standard weapon proficiency)